Minor:

-Adding Horn/Wings:

The number of mesh-swap slots is severly limited so I've placed them into the redundant brow-mesh slot.  They'll only be selectable via presets or a scripted menu I have yet to create.




-Lagbone rotation settings cannot be changed:

Changing the lagbone controller rotation settings doesn't seem to rotaion speed.  I'm leaving the non-lagbone skeletons as the default until I find a solution for this.




-Sometimes the player's eyes will spaz out rapidly (it'll be REALLY obvious if it happens):

I have no idea what's causing this.  It doesn't seem to happen often, and it seems to correct itself shortly after.











Somewhat Fixed:

-Face mesh loses all bone changes after leaving character creator:

While the facebone version of the mesh works fine in the character creator, it loses all facebone position changes once you exit.  Other parts (mouth, eyelashes) seem to keep them though.

I've removed facebone translation/rotation/scaling altogether by default.  It can be re-enabled with the included files in the loose-files archive.





-Some parts of the face are unselectable (eyes, hair, ears):

For now, users will need to install expired6978's LooksMenu
http://www.nexusmods.com/fallout4/mods/12631

Strangely, changing sex at the start of the game will allow you to select the eyes once before you change anything else, then it becomes unselectable again.

I'm considering adding a special menu/holotape for editing eye color and hair.